Instructional
technology across the curriculum.
HWIS
is a leader in the use of educational technologies across the curriculum.
Through our ICT integration efforts HWIS incorporates a variety of tools and
services that allow teachers to teach 21st Century skills. These tools range
from 1:1 devices, including iPads and laptops to smartboards, computer labs,
games-based learning, virtual worlds, mobile learning, Web 2.0 and more. At
HWIS we consider pedagogy alongside technology and seek ways as educators to
weave technology tools and services throughout the learning experience. Our
teachers are up-to-date with the latest efforts across IB education in using
instructional technology tools.
iPads
at HWIS
HWIS
is now a 1:1 iPad schools across PYP and MYP through our current iPad Pilot
Programme. Our ICT Team are helping to integrate iPads into the teaching and
learning environment through studies, research and outreach into the learning
community. We run workshops and other initiatives to spread best practice and
awareness of how to use iPads to transform learning.
Games-based
learning and Virtual Worlds
HWIS
is a pioneer in the use of games-based learning tools and virtual worlds in the
classroom. We regularly use emerging tools and services in our IB Technology
strand as well as other subject areas to help students learn programming, 3D
design, and systems thinking. Through the incorporation of pedagogy with
emerging developments in digital games-based learning students are introduced
to location-based, experiential and project-based learning using a variety of
the latest games-based techniques and services, including: Gamestar
Mechanic, Codecademy, Aris, Second
Life, Minecraft, Quest
Atlantis and many more. HWIS is actively involved in cutting
edge research into the use of games-based learning and iPads using many Apps
and services.



























